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Wednesday, March 27, 2019

Flourishing in Video Games: The Improvements of Child Development throu

This motif defines human flourishing as living a life of optimum functioning based upon positive productivity. What productivity is, in this sense, is undefined star(p) myself to gleam from personal experience what society purports it to be. Common answers involve actions, much(prenominal) as working and social interaction. Self-centered hobbies, such as exposure games, are often left out, viewed as promoting little towards productivity and its anticipate benefits. This produces tension through what is commonly considered to be positively productive towards flourishing, and a growing medium, with children especially, which proposes enjoyment through technological solitude. From this, I wonder if optimal functioning is only attainable through traditional methods of productivity as compared to the passivity gaming is perceived to promote. This paper aims to project these claims closely in adolescents, for if a large majority turns towards video games as an extracurricular, I br ing through it can be concluded that there is an aspect increasing their delight. The truth of this shall be evaluated in this paper, lending to the larger topic of what promotes psychological happiness and optimal human functioning.Knowledge around the effects of video games produces stipulation that games do not always hinder, providing benefits in developmental child offset at some points. Shelley L. Gable and Jonathan Haidt state a need to heighten on psychological aspects providing benefits to mental health rather than what detracts (105-107), which I plug in to popular views of most games as an unhealthy medium. Cheryl K. Olson fulfills this need, drawing upon research to examine what influences children to play video games, and its positive effects, such as creating self-developme... ...d Consequences. Mahwah Lawrence Erlbaum Associates, 2006. 363-378. Web. 10 run into 2014.Fredrickson, Barbara L. and Michael F. Losada. Positive Affect and the Complex Dynamics of Human Flourishing. American Psychologist 60.7 (2005) 678-686. Web. 10 Jan. 2014.Gable, Shelley L. and Jonathan Haidt. What (and Why) Is Positive Psychology? Review of General Psychology 9.2 (2006) 103-110. Web. 10 Jan. 2014. Li, DongDong, Albert Liau and Angeline Khoo. Examining the define of Actual-Ideal Self-Discrepancies, Depression, and Escapism, on Pathological Gaming Among Massively Multiplayer Online Adolescent Gamers. Cyberpsychology, Behavior, and Social Networking 14.9 (2011) 535-539. Web. 13 Feb. 2014.Olson, Cheryl K. Childrens Motivations for Video Game Play in the Context of dominion Development . Review of General Psychology 14.2 (2010) 180-187. 10 March 2014.

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